Elsa Sjunneson-Henry shared a lot of insights with us about disability in gaming, where some games hit things on the head and others miss by a long shot. We also discussed ways in which disability can be accounted for, and how it's often overlooked in tabletop as well as videogames.
We’re part of the Geeked.fm network along with Geeks in Sneaks, Chromatic Life and More than Bits. We have tees, and other items in the #INeedDiverseGames spreadshirt shop. We’re splitting the profits 50/50 with Chachibobinks. There’s a blog to compliment the show!
Follow us at outoftokenscast.com If you have questions, compliments, hate mail feel free to drop a note there as well. You can also @ us on twitter; @OutOfTokensCast or email us firstname.lastname@example.org.
Musical accompaniment for Fresh Out of Tokens is provided by Mike Moody. You can hear more of her work at: http://soundcloud.com/mikemoody-1
Questions for Elsa:
Do you prefer Hamilton's brown or green coat?
What's the best gaming medium to engage a sightless audience?
Also, would you consider a greater failing to be assuming audience homogeny or uninspired text?
If you had an unlimited budget and any development team you wanted, what game would you like to design?
What are your thoughts on the "disability as superpower" trope (as in Daredevil or upcoming game Perception)?
Are games making steps toward welcoming disabled gamers or have pushes for accessibility largely stagnated?
What we’re playing/reading:
Elsa: Life is Strange / re reading NIGHT OWLS by Lauren Roy
Tanya: Oxenfree, DAI (Romancing Sera)
David: Fallout 4: Automatron (also, I had a testgroup Sunday that went well).
Where to find our guest online
Where to find your hosts online:
Other Podcasts: Gosh, Cartoons! & a new one that isn’t quite ready to reveal