Ian Hamilton, one of the co-founders of the Game Accessibility Conference came by to talk about accessibility in games, GA Conf, things devs can do better to account for accessibility and more.
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Questions for Ian:
What games (if any) would you point out as exemplars of how to do accessibility?
Are you seeing more studios taking accessibility seriously than in the past?
Older Game Box Art that Ian mentioned during the episode:
What we’re playing/reading:
Tanya: Injustice 2, The Sims 4
Ian: Thimbleweed Park, With Blood Upon the Sand
Where to find our guest online
Where to find your host online: